The six stats
HP (Hit Points)
Your Pokémon's health pool. When HP reaches 0, the Pokémon faints. HP uses a different formula than other stats — it's not affected by nature, and it always has +level + 10 added at the end. A base 100 HP Pokémon at level 50 with max EVs / IVs has around 207 HP; a base 50 HP Pokémon at the same setup has around 157.
Attack
Used for physical moves — moves with a 💥 fist icon in the games. Determines damage output for Earthquake, Close Combat, Brick Break, Knock Off, etc. Pokémon with high base Attack: Slaking (160), Rampardos (165), Black Kyurem (170), Mega Mewtwo X (190), Iron Hands (140), Garchomp (130).
Defense
Reduces incoming damage from physical moves. Bulky walls like Skarmory (140), Steelix (200), and Probopass (145) tank physical hits. Defense also feeds into Body Press damage when that move is used by the holder.
Special Attack (Sp. Atk)
Used for special moves — moves with a 🌀 swirl icon. Determines damage for Ice Beam, Thunderbolt, Shadow Ball, Hydro Pump, Flamethrower, etc. Top special attackers: Mega Mewtwo Y (194), Shadow Lugia? No — Flutter Mane, Iron Bundle, and Chi-Yu lead Gen 9 at 135.
Special Defense (Sp. Def)
Reduces incoming damage from special moves. Specialist special walls: Blissey (135), Cresselia (120), Goodra (150), Ting-Lu (80 but with 155 HP). Sandstorm gives Rock-types a 50% Sp. Def boost in older gens (still active in modern games).
Speed
Determines who moves first each turn. Higher Speed = first move. Ties are broken randomly (50/50 chance). Speed control is one of the most important strategic elements — paralysis halves Speed, Choice Scarf adds 50%, Tailwind doubles for 4 turns.
The stat formula
stat = floor((floor((2 × base + IV + floor(EV / 4)) × level / 100) + 5) × nature)
HP = floor((2 × base + IV + floor(EV / 4)) × level / 100) + level + 10 To see the exact numbers for any spread, use our stat calculator. To work backwards from observed stats to IVs, use the IV calculator.
Base stat totals (BST) and tiering
Pokémon are often loosely categorized by BST (the sum of all six base stats):
- BST 300-400: First-stage evolutions, early-game route Pokémon (Caterpie, Rattata)
- BST 400-500: Middle-tier viability — many UU and RU competitive Pokémon (Bisharp, Hippowdon)
- BST 500-580: OU competitive (Garchomp 600, Kingambit 550, Toxapex 495)
- BST 580-600: Pseudo-legendaries (Dragonite, Tyranitar, Salamence, Garchomp, Hydreigon, Goodra, Kommo-o, Dragapult, Baxcalibur, Dudunsparce)
- BST 600+: Legendaries and mythicals (Mewtwo 680, Arceus 720, Kyogre 670)
BST isn't everything — Blissey has 540 BST mostly in HP and Sp. Def, making her uniquely useful as a special wall despite weak offensive stats. Stat distribution matters more than total.
Min-max stat extremes (single Pokémon records)
- Highest HP: Blissey at 255 (also 105 BST out of HP alone)
- Highest Attack: Mega Mewtwo X at 190 (Slaking at 160 in non-mega)
- Highest Defense: Eternatus-Eternamax at 250, Shuckle at 230
- Highest Sp. Atk: Mega Mewtwo Y at 194 (Calyrex-Shadow at 165 standard)
- Highest Sp. Def: Shuckle at 230, Eternatus-Eternamax at 250
- Highest Speed: Regieleki at 200, Deoxys-Speed at 180, Pheromosa at 151