pokemons.io

Pokémon GO · GO-specific multipliers

Pokémon GO type chart

Pokémon GO modified the main-series type chart. Super-effective is 1.6× (instead of 2×), resisted is 0.625× (instead of 0.5×), and double-resisted is 0.39× (instead of 0.25×). The matchups themselves are the same — only the multipliers differ.

Nor
Fir
Wat
Ele
Gra
Ice
Fig
Poi
Gro
Fly
Psy
Bug
Roc
Gho
Dra
Dar
Ste
Fai
Norm
0.625×0.39×0.625×
Fire
0.625×0.625×1.6×1.6×1.6×0.625×0.625×1.6×
Wate
1.6×0.625×0.625×1.6×1.6×0.625×
Elec
1.6×0.625×0.625×0.39×1.6×0.625×
Gras
0.625×1.6×0.625×0.625×1.6×0.625×0.625×1.6×0.625×0.625×
Ice
0.625×0.625×1.6×0.625×1.6×1.6×1.6×0.625×
Figh
1.6×1.6×0.625×0.625×0.625×0.625×1.6×0.39×1.6×1.6×0.625×
Pois
1.6×0.625×0.625×0.625×0.625×0.39×1.6×
Grou
1.6×1.6×0.625×1.6×0.39×0.625×1.6×1.6×
Flyi
0.625×1.6×1.6×1.6×0.625×0.625×
Psyc
1.6×1.6×0.625×0.39×0.625×
Bug
0.625×1.6×0.625×0.625×0.625×1.6×0.625×1.6×0.625×0.625×
Rock
1.6×1.6×0.625×0.625×1.6×1.6×0.625×
Ghos
0.39×1.6×1.6×0.625×
Drag
1.6×0.625×0.39×
Dark
0.625×1.6×1.6×0.625×0.625×
Stee
0.625×0.625×0.625×1.6×1.6×0.625×1.6×
Fair
0.625×1.6×0.625×1.6×1.6×0.625×

Why Pokémon GO uses different multipliers

GO's stat scaling (CP system, IV ranges 0-15 instead of 0-31) led Niantic to flatten the damage curve compared to the main series. The main games use a 2× / 0.5× super-effective / resisted system; GO uses 1.6× / 0.625×. The matchup chart itself (which types beat which) is the same — only the multipliers are different.

The 0× immunity rule in GO

GO does not have true 0× immunities. Instead, what would be a 0× matchup in the main games is treated as 0.39× ("doubly resistant"). So Normal-type moves do reduced damage to Ghost-type Pokémon in GO instead of nothing. This makes "off-type" damage still feasible in raids and PvP.

How effectiveness stacks on dual-types

If a defender has two types, the multipliers multiply: 1.6 × 1.6 = 2.56× (double super-effective), 0.625 × 0.625 = 0.39× (double resist), 1.6 × 0.625 = 1× (neutral). Same logic as main series, just with GO's modified numbers.

Practical implications

In GO raids: super-effective is meaningful but not game-changing. Bringing 6 super-effective counters vs. 6 neutral counters reduces TTW (Time To Win) by ~40%, not 100%. In PvP: shields and energy management matter more than type effectiveness in many matchups — but stacking SE moves still wins more games than not.

For the main series type chart (with full 2× / 0.5× values), see the interactive type chart calculator.