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Calculator · IV parity decoder

Hidden Power calculator

Enter your Pokémon's six IVs — we'll tell you exactly what type and base power its Hidden Power will be. Includes guidance on which IV combos produce each of the 16 possible types.

IVs (0–31 each)

HP

Atk

Def

SpA

SpD

Spe

Hidden Power type

Base power

The Hidden Power formula

Hidden Power's type is determined by the parity (odd/even) of the Pokémon's six IVs:

type_index = floor( ((a + 2b + 4c + 8d + 16e + 32f) × 15) / 63 )

where:
  a = HP IV mod 2     (1 if odd, 0 if even)
  b = Atk IV mod 2
  c = Def IV mod 2
  d = Spe IV mod 2
  e = SpA IV mod 2
  f = SpD IV mod 2

Result 0-15 maps to: Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Steel, Fire, Water, Grass, Electric, Psychic, Ice, Dragon, Dark. (Normal and Fairy are not possible Hidden Power types.)

Base power uses the second-lowest bit (bit 1) of each IV via a similar formula. In Gen 6+ it's fixed at 60. In Gen 1-5 it ranged from 30 to 70 depending on the IVs.

Why Hidden Power matters in older formats

Hidden Power gave Pokémon access to a coverage move outside their normal learnset. The competitive game-changers:

  • HP Fire — let Modest Magnezone, Heatran, and Roserade hit Scizor, Ferrothorn, and Forretress.
  • HP Ice — gave Electric-types (Raikou, Thundurus) a way to hit Dragon-types like Garchomp and Salamence.
  • HP Ground — for Electric-types to OHKO opposing Electric-types like Magnezone and Mega Manectric.
  • HP Fighting — niche on Roserade, Latios, and special Mewtwo to hit Tyranitar and Heatran.

Replaced by Tera Blast in Gen 9

Tera Blast — a Normal-type move that becomes your Tera type when Terastallized — fills Hidden Power's role for competitive coverage. Modest Roaring Moon with Tera Steel + Tera Blast Steel hits Iron Valiant and Iron Treads, mirroring what HP Ice / HP Ground used to do for special attackers in Gen 7.

The major difference: Tera Blast is one-time-use (you can only Terastallize once per battle), whereas Hidden Power was always available. Gen 9 wins on flexibility (any type, no IV breeding required) but loses on permanence.

Frequently asked questions

Does Hidden Power exist in Gen 9?

No — Hidden Power was removed in Generation 8 (Sword/Shield) and is not available in Scarlet/Violet. It's been replaced functionally by Tera Blast, which lets you turn your Tera-typed moves into any type. This calculator is for Gen 1–7 games (Sun/Moon, Ultra Sun/Ultra Moon, transferred Pokémon on Pokémon Bank, and Showdown's Gen 7 OU).

How is Hidden Power's type determined?

From the parity (even or odd) of the Pokémon's six IVs. Specifically: take HP, Atk, Def, SpA, SpD, Spe IVs, check whether each is odd. Combine those 6 bits into a number from 0-63, multiply by 15 / 63, floor — gives a result 0-15 corresponding to the 16 non-Normal/non-Fairy types.

How is Hidden Power's base power calculated?

Different bits of the IVs (bits 2 and 3 of each) feed into a similar formula. Result is 30-70 base power in pre-Gen 6 games, fixed at 60 base power from Gen 6 onwards.

Is there a way to get a specific Hidden Power type?

Yes — breed for a specific IV pattern. The most common targets are HP Fire (for Grass-types to hit Steel), HP Ice (for Electric-types to hit Dragons), HP Ground (for Electric-types to hit Electric-immune Ground-types). Use this calc to check your current IVs, then breed/Hyper Train to flip the parity of the IVs you need.