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Best status moves

Status moves don't deal direct damage, but they win matchups by reducing the opponent's threat over multiple turns. This guide compares Will-O-Wisp, Thunder Wave, and Toxic — and explains when each wins.

Will-O-Wisp (burn)

Effect: Burns target. Halves Attack and chips 1/16 HP per turn.
Accuracy: 85% (annoyingly miss-prone).
Best against: Physical attackers (Garchomp, Kingambit, Iron Hands, Urshifu). Halving Attack is the most impactful status against the modern OU/VGC meta.
Common users: Rotom-Wash, Skeledirge, Sableye, Heatran (Lava Plume secondary), Garganacl.
When to use: First turn against a physical setup sweeper. Will-O-Wisp Garchomp → Garchomp's +1 Earthquake suddenly hits like a +0, often turning a 2HKO into a 4HKO.

Thunder Wave (paralyze)

Effect: Paralyzes target. Halves Speed, 25% chance to skip turn ("full paralysis").
Accuracy: 90%.
Best against: Fast Pokémon you can't outspeed (Dragapult, Iron Valiant, Iron Bundle). Cripples Speed control and gives 25% chance to skip turns entirely.
Common users: Clefable, Ferrothorn, Iron Hands (rarely), Cresselia.
When to use: Vs. a faster threat you can't escape. After Thunder Wave, you outspeed and can set up freely.
Don't use against: Electric-types (immune since Gen 6), Ground-types (immune to T-Wave), guts/quick feet users (paralysis activates their ability).

Toxic (badly poison)

Effect: Badly poisons target. Damage increases each turn (1/16, 2/16, 3/16, etc.). Resets on switch out.
Accuracy: 90%.
Best against: Bulky walls trying to stall (Toxapex, Blissey, Garganacl, Clodsire). Toxic ignores their bulk by stacking damage over turns.
Common users: Gliscor, Toxapex, Blissey, Garganacl (mirror match), Mandibuzz.
When to use: Vs. anything that lacks reliable recovery and can't switch out. 5-turn Toxic = 1+2+3+4+5 = 15/16 ≈ 94% HP gone.
Don't use against: Poison-types (immune), Steel-types (immune), Pokémon with Magic Guard, anything with reliable Recovery (loses the race).

Comparison: which status against which threat

Threat typeBest statusWhy
Physical setup sweeperWill-O-WispHalves Attack, neutralizes their setup
Fast offensive PokémonThunder WaveOutspeed them after paralysis
Bulky wallToxicStalls them out faster than they can heal
Choice-locked attackerNone (just switch)Trapping is better than statusing
Setup winconEncore + statusLock them into Substitute / Setup, then Toxic

Status-immune Pokémon to know

  • Electric-types — immune to paralysis since Gen 6
  • Fire-types — immune to burn
  • Poison and Steel types — immune to poison / Toxic
  • Ice-types — immune to freeze
  • Pokémon with Comatose (Komala) — already asleep, can't be statused otherwise
  • Pokémon with Misty Surge / Misty Terrain — grounded Pokémon can't be statused
  • Pokémon with Magic Guard — immune to indirect damage including status chip
  • Gholdengo (Good as Gold) — immune to ALL status moves