The build
Item
Choice Scarf
Ability
Intimidate
Tera type
Flying
Nature · EVs
Jolly · 4 HP / 252 Atk / 252 Spe
Moves
Showdown export
Landorus @ Choice Scarf Ability: Intimidate Tera Type: Flying EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Earthquake - Stone Edge - U-turn - Tera Blast
Overview
Landorus-Therian's Intimidate is one of the most impactful abilities in VGC — it lowers both opposing Atk stats on switch-in, gutting physical threats like Iron Hands, Urshifu, and Annihilape. Scarf turns Landorus into a 480-Speed revenge killer that outpaces Booster Speed Roaring Moon. Tera Flying converts Tera Blast into a 4×-immune STAB Flying that smashes Iron Valiant.
Move analysis
Earthquake is the bread-and-butter — hits both Iron Hands and Iron Treads and Kingambit super-effective in doubles. Stone Edge for opposing Flying types and Charizard. U-turn for pivoting after Intimidate has been applied. Tera Blast Flying for Iron Valiant and other Fighting threats.
Team partners
Tornadus (Tailwind), Amoonguss (Rage Powder redirects), Indeedee-F (Follow Me redirector), Cresselia (Lunar Dance recovery and Trick Room option).
What beats Landorus
Tornadus (immune to EQ, Bleakwind Storm OHKOs neutral), Iron Bundle (Freeze-Dry hits Lando hard), Pelipper (resists EQ via Flying, Hydro Pump hits hard), Tera Ice Iron Valiant Tera Blast.
How to use the build
Open our damage calculator and plug in the EV spread above to see what Landorus OHKOs and 2HKOs against the current OU/VGC meta. Drop Landorus into the team builder to check defensive coverage gaps when paired with your other 5 slots.
Other Ground/Flying options
If you want to run a different Ground-type, browse our competitive builds hub. For more on Tera mechanics, see the damage calculator's Tera explainer and our guide on type matchups.