Fighting type
Pokémon.
Hits 5 types super-effective — universal anti-Steel coverage.
Fighting stats
What defines the Fighting type
Fighting is the offensive answer to Steel and Dark — two types that resist or are immune to most other STABs. Fighting-types are typically physical attackers (Conkeldurr, Iron Hands, Urshifu, Lucario, Machamp), though Keldeo and Iron Valiant break the mold as special Fighting hitters. Fighting moves are generally high-BP with downsides (Close Combat lowers user's Def/SpDef, Focus Blast has 70% accuracy, High Jump Kick deals 50% recoil on miss), forcing players to weigh power vs. consistency.
Best Fighting-type Pokémon
Top 12 by Base Stat Total across all generations
Koraidon
Zamazenta
Kommo O
Marshadow
Iron Valiant
Cobalion
Terrakion
Virizion
Keldeo
Buzzwole
Pheromosa
Great Tusk
Fighting offensive analysis
Fighting hits Normal, Ice, Rock, Dark, Steel super-effective — five high-volume defensive types including Steel (the best). Combined with Ground or Fairy coverage, Fighting locks down most defensive backbones. Mega Lucario, Conkeldurr (Guts + Flame Orb + Drain Punch), and Iron Hands (Drain Punch + Wild Charge) define the physical Fighting meta.
What Fighting attacks hit super-effective
What resists Fighting attacks
Strongest Fighting moves
Top 12 attacking moves by base power (Gen 9)
| Move | Cat | BP | Acc | Effect |
|---|---|---|---|---|
| Focus Punch | physical | 150 | 100 | The user focuses its mind before launching a punch. This move fails if the user … |
| Axe Kick | physical | 120 | 90 | The user attacks by kicking up into the air and slamming its heel down upon the … |
| Close Combat | physical | 120 | 100 | The user fights the target up close, inflicting damage without guarding itself. … |
| Focus Blast | special | 120 | 70 | The user heightens its mental focus and unleashes its power. This may also lower… |
| Superpower | physical | 120 | 100 | The user attacks the target with great power. This also lowers the user's Attack… |
| Collision Course | physical | 100 | 100 | The user transforms and crashes to the ground, causing a massive prehistoric exp… |
| Cross Chop | physical | 100 | 80 | The user delivers a double chop with its forearms crossed. This move has a heigh… |
| Hammer Arm | physical | 100 | 90 | The user swings its strong, heavy fist at the target to inflict damage. This als… |
| Sacred Sword | physical | 90 | 100 | The user attacks by slicing with a sword. The target's stat changes don't affect… |
| Aura Sphere | special | 80 | 101 | The user lets loose a pulse of aura power from deep within its body at the targe… |
| Body Press | physical | 80 | 100 | The user attacks by slamming its body into the target. The higher the user's Def… |
| Brick Break | physical | 75 | 100 | The user attacks with a swift chop. This move can also break barriers, such as L… |
Fighting defensive analysis
Fighting takes 2× from Flying, Psychic, and Fairy. Three weaknesses isn't terrible but two of them (Flying, Fairy) are common offensive types. Pure Fighting Pokémon like Conkeldurr rely on bulk and Bulk Up to compensate. Fighting/Steel (Lucario, Zamazenta, Cobalion) and Fighting/Dark (Urshifu, Pangoro) drop the Psychic weakness.
Fighting's weaknesses, resistances, and immunities
Weak to (2×)
Resists (½×)
Best Fighting dual-type combos
Fighting / Steel
Examples: Lucario, Zamazenta, Cobalion
Steel resists Psychic + Fairy weaknesses; STAB Iron Head
Fighting / Dark
Examples: Urshifu, Pangoro, Scrafty
Drops Psychic weakness; Wicked Blow always crits
Fighting / Ghost
Examples: Annihilape, Marshadow
Fighting/Ghost has zero immunities — perfect coverage
Fighting / Flying
Examples: Hawlucha, Falinks (Steel)
Acrobatics + Close Combat dual STAB; Unburden setup
Fighting type history & meta shifts
Fighting got Dark super-effective hit in Gen 2 (when Dark was added). Gen 6 Fairy added a new weakness. The defining Fighting metas: Speed Boost Blaziken (Gen 5+, banned to Ubers in BW2), Iron Hands VGC dominance (Gen 9 SV), and Mega Lucario's Adaptability Aura Sphere in Gen 6 OU.
Vibe in one line
Anti-Steel, anti-Dark; physical wallbreakers with high-risk attacks.